明亮火把
神器~武具
佩帶此武具的生物不能被吸血鬼或殭屍阻擋。 佩帶此武具的生物具有「,犧牲明亮火把:明亮火把對目標生物或玩家造成2點傷害。」 佩帶 (:裝備在目標由你操控的生物上; 佩帶的時機視同巫術。)
Illustrated by Scott Chou
· Innistrad (ISD)
Blazing Torch
#216 · Common · Traditional Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2009-10-01 : If a Blazing Torch controlled by one player somehow winds up equipping a creature a different player controls, the damage ability can’t be activated by either player. Only the creature’s controller may activate the ability — but since that player can’t sacrifice Blazing Torch (a permanent they don’t control), the ability’s cost can’t be paid.
2009-10-01 : The source of the damage is Blazing Torch, not the equipped creature. However, the equipped creature’s ability is what targets the permanent or player. If Blazing Torch is equipped to a red creature, for example, the ability couldn’t target a creature with protection from red. It could target a creature with protection from artifacts, but all the damage would be prevented.
Comments
Under Construction