Rise and Shine
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Illustrated by Franz Vohwinkel
· Jumpstart: Historic Horizons (J21)
Rise and Shine
#238 · Rare · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-06-18 : Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
2021-06-18 : Casting a spell with overload doesn't change that spell's mana cost or mana value. You just pay the overload cost instead.
2021-06-18 : Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
2021-06-18 : If you are instructed to cast a spell with overload “without paying its mana cost,” you can't choose to pay its overload cost instead.
2021-06-18 : If you don't pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
2021-06-18 : Overload doesn't change when you can cast the spell.
Comments
Under Construction