Funke der Kreativität
Hexerei
Bestimme eine Kreatur deiner Wahl. Schicke die oberste Karte deiner Bibliothek ins Exil. Du kannst den Funken der Kreativität jener Kreatur Schaden in Höhe des Manabetrags der ins Exil geschickten Karte zufügen lassen. Falls du dies nicht tust, kannst du die Karte bis zum Ende des Zuges spielen.
„Erfinden heißt rebellieren." —Pia Nalaar
Illustrated by Johann Bodin
· Jumpstart 2022 (J22)
Spark of Creativity
#602 · Uncommon · German · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2016-09-20 : If a card in exile has {X} in its mana cost, X is considered to be 0.
2016-09-20 : If a land card is exiled this way, you can play that land card until end of turn if you have any available land plays.
2016-09-20 : Spark of Creativity doesn't change when you can play the exiled card. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
2016-09-20 : You can't cast Spark of Creativity without targeting a creature. If the creature becomes an illegal target for Spark of Creativity, none of its effects happen. You don't exile the top card of your library.
2016-09-20 : You must pay all costs to play the exiled card. You may pay alternative or additional costs. If the card has any mandatory additional costs, you must pay those.
Comments
Under Construction