JUMPSTART 2022

Weapon Rack

Weapon Rack

Râtelier d'armement


Artefact


Le Râtelier d'armement arrive sur le champ de bataille avec trois marqueurs +1/+1 sur lui. : Déplacez un marqueur +1/+1 du Râtelier d'armement sur une créature ciblée. N'activez que lorsque vous pourriez lancer un rituel.


Aucune arme ne reste longtemps sur le râtelier à la Cour incandescente.


Illustrated by Joe Slucher

· Jumpstart 2022 (J22)


Weapon Rack


#807 · Common · French · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-10-04 : If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack.

2019-10-04 : Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything.

2019-10-04 : The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.

Comments

Under Construction