Râtelier d'armement
Artefact
Le Râtelier d'armement arrive sur le champ de bataille avec trois marqueurs +1/+1 sur lui. : Déplacez un marqueur +1/+1 du Râtelier d'armement sur une créature ciblée. N'activez que lorsque vous pourriez lancer un rituel.
Aucune arme ne reste longtemps sur le râtelier à la Cour incandescente.
Illustrated by Joe Slucher
· Jumpstart 2022 (J22)
Weapon Rack
#807 · Common · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-10-04 : If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack.
2019-10-04 : Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything.
2019-10-04 : The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.
Comments
Under Construction