祝福されたエミエル
伝説のクリーチャー — ユニコーン
:あなたがコントロールしていてこれでないクリーチャー1体を対象とする。それを追放する。その後、それをオーナーのコントロール下で戦場に戻す。 これでないクリーチャー1体があなたのコントロール下で戦場に出るたび、あなたは{G/W}を支払ってもよい。そうしたなら、それの上に+1/+1カウンター1個を置く。それがユニコーンであるなら、代わりに、それの上に+1/+1カウンター2個を置く。({G/W}はでもでも支払うことができる。)
4 / 4
Illustrated by Antonio José Manzanedo
· Jumpstart 2022 (J22)
Emiel the Blessed
#180 · Mythic · Japanese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-06-23 : Emiel’s second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
2020-06-23 : If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
2020-06-23 : If the entering creature is a Unicorn, you still have to pay {G/W} to put two +1/+1 counters on it.
2020-06-23 : When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
2020-06-23 : While resolving Emiel’s triggered ability, you can’t pay {G/W} more than once to put more counters on the creature.
2020-06-23 : You choose whether to pay for Emiel’s triggered ability while it’s resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
Comments
Under Construction