JUMPSTART

Take Heart

Take Heart

Take Heart


Instant


Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.


In the quiet before a battle, Boros soldiers whisper prayers that steady their nerves and focus their minds.


Illustrated by Lucas Graciano

· Jumpstart (JMP)


Take Heart


#134 · Common · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2018-10-05 : If the target creature becomes an illegal target for Take Heart, the spell doesn’t resolve. You don’t gain life.

2018-10-05 : You can cast Take Heart even if you control no attacking creatures, perhaps because it’s not even your turn. The target creature gets +2/+2 even though you don’t gain life.

Comments

Under Construction