JUMPSTART

Tandem Tactics

Tandem Tactics

Tandem Tactics


Instant


Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.


In times of infestation and war, Zendikar favors the blades that strike in unison.


Illustrated by David Gaillet

· Jumpstart (JMP)


Tandem Tactics


#135 · Common · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2015-08-25 : You can cast Tandem Tactics with no targets. When it resolves, you’ll gain 2 life. However, if you cast Tandem Tactics with any targets and all of those targets are illegal as it tries to resolve, it won’t resolve and none of its effects will happen. You won’t gain 2 life in that case.

Comments

Under Construction