JUMPSTART

Assault Formation

Assault Formation

Assault Formation


Enchantment


Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. : Creatures you control get +0/+1 until end of turn.


Illustrated by Kieran Yanner

· Jumpstart (JMP)


Assault Formation


#378 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2017-11-17 : Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.

2017-11-17 : For example, a 2/3 creature will assign 3 combat damage rather than 2.

Comments

Under Construction