JUMPSTART

Savage Stomp

Savage Stomp

Savage Stomp


Sorcery


This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)


Illustrated by Wayne Reynolds

· Jumpstart (JMP)


Savage Stomp


#427 · Uncommon · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2017-09-29 : If either target is an illegal target as Savage Stomp resolves, neither creature will deal or be dealt damage.

2017-09-29 : If the creature you control is an illegal target as Savage Stomp tries to resolve, you won't put a +1/+1 counter on it. If that creature is a legal target but the other creature isn't, you'll still put the counter on the creature you control.

2017-09-29 : You can't cast Savage Stomp unless you choose both a creature you control and a creature you don't control as targets.

Comments

Under Construction