Momento de necesidad
Instantáneo
Esfuerzo — Lanzar el Momento de necesidad cuesta más por cada objetivo después del primero. Exilia cualquier cantidad de criaturas objetivo. Por cada criatura exiliada de esta manera, su controlador pone en el campo de batalla una ficha de criatura Esfinge azul 4/4 con la habilidad de volar.
Illustrated by Jesper Ejsing
· Journey into Nyx (JOU)
Hour of Need
#40 · Uncommon · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-04-26 : If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
2014-04-26 : If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
2014-04-26 : If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
2014-04-26 : The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
2014-04-26 : You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
Comments
Under Construction