Disciple de la tromperie
Créature : humain et gredin
Inspiration — À chaque fois que la Disciple de la tromperie devient dégagée, vous pouvez vous défausser d'une carte non-terrain. Si vous faites ainsi, cherchez dans votre bibliothèque une carte ayant le même coût converti de mana que cette carte, révélez-la, mettez-la dans votre main et mélangez ensuite votre bibliothèque.
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Illustrated by Daarken
· Journey into Nyx (JOU)
Disciple of Deceit
#148 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-04-26 : If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won't be able to attack that turn (unless they gain haste).
2014-04-26 : If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
2014-04-26 : If there's an {X} in the mana cost of the card you discarded or the card you wish to search for, X is 0.
2014-04-26 : Inspired abilities don't trigger when the creature enters the battlefield.
2014-04-26 : Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
2017-04-18 : The mana value of a split card is determined by the combined mana cost of its two halves.
Comments
Under Construction