黄金の呪いのマカール王
伝説のクリーチャー — 人間
神啓 ― 黄金の呪いのマカール王がアンタップ状態になるたび、クリーチャー1体を対象とする。あなたはそれを追放してもよい。そうしたなら、「金」と言う名前の無色のアーティファクト・トークンを1つ戦場に出す。それは「このアーティファクトを生け贄に捧げる:あなたのマナ・プールに好きな色1色のマナ1点を加える。」を持つ。
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Illustrated by Greg Staples
· Journey into Nyx (JOU)
King Macar, the Gold-Cursed
#74 · Rare · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-04-26 : If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won't be able to attack that turn (unless they gain haste).
2014-04-26 : If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
2014-04-26 : Inspired abilities don't trigger when the creature enters the battlefield.
2014-04-26 : Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
2014-04-26 : The player who controlled King Macar when its ability triggered will control the artifact token, not the player who controlled the creature that was exiled.
Comments
Under Construction