Agente de Érebo
Criatura Encantamento — Zumbi
Constelação — Toda vez que Agente de Érebo ou outro encantamento entrar no campo de batalha sob seu controle, exile todos os cards do cemitério do jogador alvo.
Os lacaios de Érebo perseguem os Ressurgidos e advertem todos os que pensam em fazer o mesmo.
2 / 2
Illustrated by Cyril Van Der Haegen
· Journey into Nyx (JOU)
Agent of Erebos
#59 · Uncommon · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-04-26 : A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
2014-04-26 : An Aura spell without bestow that has an illegal target when it tries to resolve won't resolve and will be put into its owner's graveyard. It won't enter the battlefield and constellation abilities won't trigger. An Aura spell with bestow won't be countered this way. It will revert to being an enchantment creature and resolve, entering the battlefield and triggering constellation abilities.
2014-04-26 : The constellation ability is mandatory. If you are the only legal target (perhaps because your opponent has hexproof), you must target yourself and exile all the cards from your graveyard.
2014-04-26 : When an enchantment enters the battlefield under your control, each constellation ability of permanents you control will trigger. You can put these abilities on the stack in any order. The last ability you put on the stack will be the first one that resolves.
Comments
Under Construction