Nômade Fantasma
Criatura — Espírito Nômade
Nômade Fantasma entra em jogo com dois marcadores +1/+1 sobre ele. Se algum dano fosse causado a Nômade Fantasma, previna aquele dano. Remova um marcador +1/+1 de Nômade Fantasma.
Illustrated by Jim Nelson
· Judgment (JUD)
Phantom Nomad
#17 · Common · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2004-10-04 : If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter.
2004-10-04 : If unpreventable damage is applied to this card, you still remove a counter even though the prevention fails.
2004-10-04 : Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter.
2004-10-04 : The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero.
Comments
Under Construction