KALDHEIM

Rune of Might

Rune of Might

Rune der Kraft


Verzauberung — Aura, Rune


Verzaubert eine bleibende Karte Wenn die Rune der Kraft ins Spiel kommt, ziehe eine Karte. Solange die verzauberte bleibende Karte eine Kreatur ist, erhält sie +1/+1 und verursacht Trampelschaden. Solange die verzauberte bleibende Karte eine Ausrüstung ist, hat sie „Die ausgerüstete Kreatur erhält +1/+1 und verursacht Trampelschaden."


Illustrated by Yeong-Hao Han

· Kaldheim (KHM)


Rune of Might


#191 · Uncommon · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-02-05 : If the target of an Aura spell is an illegal target as that spell tries to resolve, it won’t resolve, it won’t enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.

2021-02-05 : Runes can target and be attached to any permanent, even one that isn’t currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune’s enters-the-battlefield ability will trigger, and you’ll draw a card. The Rune won’t do anything while the Vehicle isn’t a creature, but if it becomes one later, the appropriate ability will start applying.

Comments

Under Construction