Roots of Wisdom
Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.
Illustrated by Sidharth Chaturvedi
· Kaldheim (KHM)
Roots of Wisdom
#190 · Common · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-02-05 : If there’s a land card or Elf card in your graveyard, you must return one. You can’t choose not to in order to draw a card.
2021-02-05 : Roots of Wisdom doesn’t target any cards in graveyards. You may return a land card or an Elf card that was just milled or one that was already there.
Comments
Under Construction