KALDHEIM

Armed and Armored

Armed and Armored

Armed and Armored


Instant


Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.


The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.


Illustrated by Svetlin Velinov

· Kaldheim (KHM)


Armed and Armored


#379 · Uncommon · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-02-05 : The set of Vehicles affected by Armed and Armored is determined as the spell resolves. Vehicles you begin to control later in the turn won't automatically become creatures.

2021-02-05 : You can cast Armed and Armored even if you don't control any Vehicles or Dwarves. Whatever part of the effect that can happen does, and the rest is ignored.

Comments

Under Construction