KALDHEIM

Rise of the Dread Marn

Rise of the Dread Marn

Levée de l'Effroyable armée de Marn


Éphémère


Créez X jetons de créature 2/2 noire Zombie et Berserker, X étant le nombre de créatures non-jeton qui sont mortes ce tour-ci. Prédiction (Pendant votre tour, vous pouvez payer et exiler cette carte depuis votre main face cachée. Lancez-la pendant un autre tour pour son coût de prédiction.)


Illustrated by Titus Lunter

· Kaldheim (KHM)


Rise of the Dread Marn


#107 · Rare · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-02-05 : Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.

2021-02-05 : Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.

2021-02-05 : If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

2021-02-05 : It doesn’t matter if the cards that represented those creatures are still in the graveyard as Rise of the Dread Marn resolves. They’ll still count as long as they died that turn.

2021-02-05 : The number of nontoken creatures that died that turn is counted as Rise of the Dread Marn is resolving. In other words, nontoken creatures that die in response to Rise of the Dread Marn will count.

Comments

Under Construction