Starnheim déchaîné
Rituel
Créez un jeton de créature 4/4 blanche Ange et Guerrier avec le vol et la vigilance. Si ce sort a été prédit, créez X de ces jetons à la place. Prédiction (Pendant votre tour, vous pouvez payer et exiler cette carte depuis votre main face cachée. Lancez-la pendant un autre tour pour son coût de prédiction.)
Illustrated by Johannes Voss
· Kaldheim (KHM)
Starnheim Unleashed
#33 · Mythic · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-02-05 : Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
2021-02-05 : Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
2021-02-05 : If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
2021-02-05 : You choose the value of X in the foretell cost as you cast the spell. You’ll pay {2}{W} for one Angel Warrior token, {4}{W} for two, {6}{W} for three, and so on.
Comments
Under Construction