KALDHEIM

Sarulf, Realm Eater

Sarulf, Realm Eater

Sarulf, Devorador de Reinos


Criatura Lendária — Lobo


Toda vez que uma permanente que um oponente controla for colocada em um cemitério vinda do campo de batalha, coloque um marcador +1/+1 em Sarulf, Devorador de Reinos. No início de sua manutenção, se Sarulf tiver um ou mais marcadores +1/+1, você poderá remover todos eles. Se fizer isso, exile todas as permanentes não de terreno com custo de mana convertido igual ou menor que o número de marcadores removidos desta forma.


3 / 3


Illustrated by Dibujante Nocturno

· Kaldheim (KHM)


Sarulf, Realm Eater


#330 · Rare · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-02-05 : Choosing to remove all the +1/+1 counters on Sarulf won’t affect any other counters it may have.

2021-02-05 : If Sarulf doesn’t have any +1/+1 counters on it as your upkeep begins, its last ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If Sarulf doesn’t have any +1/+1 counters on it at that time, the ability won’t do anything. No other permanents will be exiled.

2021-02-05 : If Sarulf isn’t on the battlefield as its last ability starts to resolve, you can’t remove any +1/+1 counters from it, even if it had +1/+1 counters when it was last on the battlefield. No other permanents will be exiled.

2021-02-05 : If you do remove +1/+1 counters, you must remove all of them. You can’t fine-tune the carnage by only removing some of them.

2021-02-05 : It doesn’t matter which graveyard the permanent is put into as long as an opponent controlled it when it last existed on the battlefield.

2021-02-05 : You choose whether to remove +1/+1 counters as the last ability is resolving. If you do, the appropriate permanents are then exiled. No one can respond to your choice or take actions during this process.

2021-02-05 : You may choose to remove Sarulf’s +1/+1 counters even if that would cause lethal damage to be marked on Sarulf. If you do this, Sarulf will die after its last ability is finished resolving. But it won’t have gone alone! Legendary.

Comments

Under Construction