KALADESH

Aether Meltdown

Aether Meltdown

Fusion de l'Éther


Enchantement : aura


Flash (Vous pouvez lancer ce sort à tout moment où vous pourriez lancer un éphémère.) Enchanter : créature ou véhicule Quand la Fusion de l'Éther arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »). Le permanent enchanté gagne -4/-0.


Illustrated by Jason Felix

· Kaladesh (KLD)


Aether Meltdown


#36 · Uncommon · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-09-20 : If the target creature or Vehicle becomes an illegal target while Aether Meltdown is on the stack, Aether Meltdown won't resolve. It won't enter the battlefield and you won't get {E}{E}.

2017-02-09 : Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

2017-02-09 : Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.

2017-02-09 : If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2017-02-09 : Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

2017-02-09 : You can't pay more energy counters than you have.

2017-02-09 : {E} is the energy symbol. It represents one energy counter.

Comments

Under Construction