KALADESH

Confiscation Coup

Confiscation Coup

Coup de confiscation


Rituel


Choisissez l'artefact ciblé ou la créature ciblée. Vous gagnez {E}{E}{E}{E} (quatre marqueurs « énergie »), puis vous pouvez payer un nombre de {E} égal au coût converti de mana de ce permanent. Si vous faites ainsi, acquérez-en le contrôle.


« Citoyens, ne résistez pas. Nous agissons pour votre sécurité. Tezzeret vous demande de céder vos inventions. Immédiatement. »


Illustrated by Joseph Meehan

· Kaladesh (KLD)


Confiscation Coup


#41 · Rare · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-09-20 : If a permanent has {X} in its mana cost, X is considered to be 0.

2016-09-20 : If the target artifact or creature has a mana value of 0, you may choose to pay zero energy and gain control of it.

2016-09-20 : In a multiplayer game, if a permanent's owner leaves the game after you've gained control of it, the permanent leaves with that player. If you leave the game before that player, the control-change effect ends.

2016-09-20 : The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.

2016-09-20 : You choose the target artifact or creature as you cast Confiscation Coup. You don't choose whether or not to pay an amount of {E} until Confiscation Coup resolves. If the target becomes an illegal target, Confiscation Coup won't resolve and you won't get {E}{E}{E}{E}.

2017-02-09 : Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

2017-02-09 : Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.

2017-02-09 : If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2017-02-09 : Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

2017-02-09 : You can't pay more energy counters than you have.

2017-02-09 : {E} is the energy symbol. It represents one energy counter.

2018-01-19 : There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.

Comments

Under Construction