KALADESH

Dynavolt Tower

Dynavolt Tower

Torre Dinavolt


Artefatto


Ogniqualvolta lanci una magia istantaneo o stregoneria, ottieni {E}{E} (due segnalini energia). , Paga {E}{E}{E}{E}{E}: La Torre Dinavolt infligge 3 danni a una creatura o a un giocatore bersaglio.


"Mi piace questo Tezzeret. È lungimirante, a differenza degli altri giudici. Riesce a vedere il potenziale di quello che creiamo." —Faiz, inventrice


Illustrated by Titus Lunter

· Kaladesh (KLD)


Dynavolt Tower


#208 · Rare · Italian · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-09-20 : Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger.

2017-02-09 : Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

2017-02-09 : Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.

2017-02-09 : If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2017-02-09 : Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

2017-02-09 : You can't pay more energy counters than you have.

2017-02-09 : {E} is the energy symbol. It represents one energy counter.

Comments

Under Construction