KALADESH

Aetherstorm Roc

Aetherstorm Roc

Рух Эфирных Вихрей


Существо — Птица


Полет Каждый раз, когда Рух Эфирных Вихрей или другое существо выходит на поле битвы под вашим контролем, вы получаете {E} (один жетон энергии). Каждый раз, когда Рух Эфирных Вихрей атакует, вы можете заплатить {E}{E}. Если вы это делаете, положите на него один жетон +1/+1 и поверните не более одного целевого существа под контролем защищающегося игрока.


3 / 3


Illustrated by Scott Murphy

· Kaladesh (KLD)


Aetherstorm Roc


#3 · Rare · Russian · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-09-20 : A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.

2016-09-20 : Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.

2016-09-20 : You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay {E}{E} to put a counter on Aetherstorm Roc.

2017-02-09 : Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

2017-02-09 : Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.

2017-02-09 : If a triggered ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the ability doesn't resolve. You can't pay {E} even if you want to.

2017-02-09 : If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2017-02-09 : Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

2017-02-09 : Some triggered abilities state that you “may pay” a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability's effect after you make your choice.

2017-02-09 : You can't pay more energy counters than you have.

2017-02-09 : {E} is the energy symbol. It represents one energy counter.

Comments

Under Construction