KALADESH

Era of Innovation

Era of Innovation

创新时代


结界


每当一个神器或神器师在你的操控下进战场时,你可以支付。若你如此作,则你得到{E}{E}(两个能量指示物)。 支付{E}{E}{E}{E}{E}{E},牺牲创新时代:抓三张牌。


Illustrated by Jason Rainville

· Kaladesh (KLD)


Era of Innovation


#45 · Uncommon · Simplified Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-09-20 : If a creature that is both an artifact and an Artificer enters the battlefield under your control, Era of Innovation's triggered ability triggers only once.

2016-09-20 : You can pay {1} only once each time Era of Innovation's first ability resolves. You can't pay more to get more than {E}{E}.

2017-02-09 : Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

2017-02-09 : Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.

2017-02-09 : If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2017-02-09 : Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

2017-02-09 : You can't pay more energy counters than you have.

2017-02-09 : {E} is the energy symbol. It represents one energy counter.

Comments

Under Construction