KALADESH

Aethertorch Renegade

Aethertorch Renegade

乙太炬亂匠


生物~人類/浪客


當乙太炬亂匠進戰場時,你得到{E}{E}{E}{E}(四個能量指示物)。 ,支付{E}{E}:乙太炬亂匠對目標生物造成1點傷害。 ,支付{E}{E}{E}{E}{E}{E}{E}{E}:乙太炬亂匠對目標玩家造成6點傷害。


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Illustrated by Johann Bodin

· Kaladesh (KLD)


Aethertorch Renegade


#106 · Uncommon · Traditional Chinese · Nonfoil/Foil


Legal Formats

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Modern
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Rulings


2017-02-09 : Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

2017-02-09 : Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.

2017-02-09 : If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2017-02-09 : Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

2017-02-09 : You can't pay more energy counters than you have.

2017-02-09 : {E} is the energy symbol. It represents one energy counter.

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