煉煮模塊
神器
每當一個生物在你的操控下進戰場時,你得到{E}(一個能量指示物)。 ,:將目標由你操控的生物移回其擁有者手上。
進展促靈感。
Illustrated by Aaron Miller
· Kaladesh (KLD)
Decoction Module
#205 · Uncommon · Traditional Chinese · Nonfoil/Foil
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2017-02-09 : Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2017-02-09 : Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
2017-02-09 : If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2017-02-09 : Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2017-02-09 : You can't pay more energy counters than you have.
2017-02-09 : {E} is the energy symbol. It represents one energy counter.
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