Death Frenzy
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
The crocodiles' putrid jaws swallow everything but the screams.
Illustrated by Steve Prescott
· Khans of Tarkir (KTK)
Death Frenzy
#172 · Uncommon · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-09-20 : Only creatures on the battlefield when Death Frenzy resolves will get -2/-2. However, if a creature enters the battlefield and then dies later that turn, you’ll gain 1 life for it.
2014-09-20 : You gain 1 life for each creature that Death Frenzy causes to have a toughness of 0 or less. The delayed triggered ability is created before state-based actions cause any creatures with 0 or less toughness to die.
Comments
Under Construction