KHANS OF TARKIR

Howl of the Horde

Howl of the Horde

軍族の雄叫び


ソーサリー


このターンにあなたが次にインスタント・呪文かソーサリー・呪文を唱えたとき、その呪文をコピーする。あなたはそのコピーの新しい対象を選んでもよい。 強襲 ― このターンにあなたがクリーチャーで攻撃していたなら、このターンにあなたが次にインスタント・呪文かソーサリー・呪文を唱えたとき、その呪文を追加でコピーする。あなたはそのコピーの新しい対象を選んでもよい。


Illustrated by Slawomir Maniak

· Khans of Tarkir (KTK)


Howl of the Horde


#112 · Rare · Japanese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2014-09-20 : Each copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal). You can choose different targets for each copy.

2014-09-20 : Howl of the Horde creates a delayed triggered ability that triggers when you cast your next instant or sorcery spell that turn. The raid ability creates a second, identical delayed triggered ability. Each of these will create a single copy of the next instant or sorcery spell you cast during that turn. If you don’t cast another instant or sorcery spell during that turn, both delayed triggered abilities will cease to exist.

2014-09-20 : If the spell being copied has an X whose value was determined as it was cast (like Crater’s Claws has), each copy will have the same value of X.

2014-09-20 : If the spell being copied is modal (that is, it says “Choose one —” or the like), each copy will have the same mode. You can’t choose a different one.

2014-09-20 : The delayed triggered abilities will copy any instant or sorcery spell, not just one with targets.

2014-09-20 : When either ability resolves, it creates a copy of the instant or sorcery spell. You control each copy. Each copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy or copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.

2018-01-19 : Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked.

2018-01-19 : Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively.

Comments

Under Construction