THE LOST CAVERNS OF IXALAN COMMANDER

Wayta, Trainer Prodigy

Wayta, Trainer Prodigy

Wayta, Dressur-Naturtalent


Legendäre Kreatur — Mensch, Krieger


Eile , : Eine Kreatur deiner Wahl, die du kontrollierst, kämpft gegen eine andere Kreatur deiner Wahl. Diese Fähigkeit kostet beim Aktivieren weniger, falls sie zwei Kreaturen, die du kontrollierst, als Ziel hat. Falls einer Kreatur, die du kontrollierst, Schaden zugefügt wird und dadurch bei einer bleibenden Karte, die du kontrollierst, eine ausgelöste Fähigkeit ausgelöst wird, wird diese Fähigkeit ein weiteres Mal ausgelöst.


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Illustrated by Magali Villeneuve

· The Lost Caverns of Ixalan Commander (LCC)


Wayta, Trainer Prodigy


#7 · Mythic · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2023-11-10 : If you somehow control two copies of Wayta, Trainer Prodigy, a creature you control being dealt damage causes abilities to trigger three times, not four. A third Wayta, Trainer Prodigy causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.

2023-11-10 : Wayta, Trainer Prodigy's last ability affects only triggered abilities whose trigger conditions refer specifically to damage being dealt, such as the ability granted by Mephidross Vampire or the last ability of Wrathful Raptors. It does not affect triggered abilities that would trigger because of the results of that damage. For example, if you control an Ajani's Pridemate ("Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate") and you activate Wayta, Trainer Prodigy's second ability targeting a creature you control with lifelink and another creature you control, the triggered ability of Ajani's Pridemate will still trigger only once.

2023-11-10 : Wayta, Trainer Prodigy's last ability doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.

Comments

Under Construction