THE LOST CAVERNS OF IXALAN COMMANDER

Admiral Brass, Unsinkable

Admiral Brass, Unsinkable

Amirale Hardiesce, l'insubmersible


Créature légendaire — humain et pirate


Quand l'Amirale Hardiesce, l'insubmersible arrive sur le champ de bataille, meulez quatre cartes. Au début du combat pendant votre tour, vous pouvez renvoyer sur le champ de bataille, depuis votre cimetière, une carte de créature Pirate ciblée avec un marqueur « fatalité » sur elle. Elle a une force et une endurance de base de 4/4. Il acquiert la célérité jusqu'à la fin du tour.


3 / 3


Illustrated by Jason Rainville

· The Lost Caverns of Ixalan Commander (LCC)


Admiral Brass, Unsinkable


#25 · Mythic · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2023-11-10 : Admiral Brass, Unsinkable's effect will overwrite any previous effects that set the returned creature's power and toughness to specific numbers. Effects that otherwise modify the returned creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.

2023-11-10 : Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

2023-11-10 : Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

2023-11-10 : Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.

2023-11-10 : Multiple finality counters on a single permanent are redundant.

Comments

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