Ascensão Simic
Encantamento
: Coloque um marcador +1/+1 na criatura alvo que você controla. Toda vez que um ou mais marcadores +1/+1 forem colocados em uma criatura que você controla, coloque aquela quantidade de marcadores de crescimento em Ascensão Simic. No início de sua manutenção, se Ascensão Simic tiver vinte ou mais marcadores de crescimento, você vence o jogo.
Illustrated by Izzy
· The Lost Caverns of Ixalan Commander (LCC)
Simic Ascendancy
#288 · Rare · Portuguese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-01-25 : An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
2019-01-25 : If Simic Ascendancy doesn't have twenty or more growth counters on it as your upkeep begins, its last ability won't trigger. You can't take any actions during your turn before your upkeep begins.
2019-01-25 : If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.
2019-01-25 : If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won't win the game.
Comments
Under Construction