Vipère annelâme
Créature — serpent
, , sacrifiez la Vipère annelâme : Renvoyez sur le champ de bataille une carte de créature ciblée depuis votre cimetière avec un marqueur « fatalité » sur elle. N'activez que lorsque vous pourriez lancer un rituel. (Si une créature avec un marqueur « fatalité » sur elle devait mourir, exilez-la à la place.)
« Comme le serpent mue pour renaître, nous abandonnons la mort pour revenir comme serviteurs d'Aclazotz. » —Vito, hérétique de l'Église du crépuscule
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Illustrated by Allen Douglas
· The Lost Caverns of Ixalan (LCI)
Soulcoil Viper
#120 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2023-11-10 : Because you choose the target of Soulcoil Viper's ability before you pay the cost of sacrificing it, Soulcoil Viper can't be the target of its own ability.
2023-11-10 : Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
2023-11-10 : Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
2023-11-10 : Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
2023-11-10 : Multiple finality counters on a single permanent are redundant.
Comments
Under Construction