TALES OF MIDDLE-EARTH COMMANDER

Merry, Warden of Isengard

Merry, Warden of Isengard

Merry, guardián de Isengard


Criatura legendaria — Consejero mediano


Camarada de Pippin, guardián de Isengard. (Cuando esta criatura entre al campo de batalla, el jugador objetivo puede poner a Pippin en su mano desde su biblioteca y luego barajar.) Siempre que uno o más artefactos entren al campo de batalla bajo tu control, crea una ficha de criatura Soldado blanca 1/1 con la habilidad de vínculo vital. Esta habilidad solo se dispara una vez por turno.


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Illustrated by Viko Menezes

· Tales of Middle-earth Commander (LTC)


Merry, Warden of Isengard


#61 · Rare · Spanish · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2023-06-16 : "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

2023-06-16 : An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

2023-06-16 : Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

2023-06-16 : If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Frodo, Adventurous Hobbit and Sam, Loyal Attendant are your commanders, your deck may contain cards with white, black, and/or green in their color identity, but not blue or red.

2023-06-16 : Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

2023-06-16 : Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

2023-06-16 : The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

2023-06-16 : The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

2023-06-16 : To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

Comments

Under Construction