Piéger les intrus
Éphémère
Conseil secret — Chaque joueur vote secrètement pour une créature que vous ne contrôlez pas, puis ces votes sont révélés. Pour chaque créature avec au moins un vote, mettez autant de marqueurs « étourdissement » sur elle, puis engagez-la.
Illustrated by Tatiana Kirgetova
· Tales of Middle-earth Commander (LTC)
Trap the Trespassers
#108 · Rare · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2023-06-16 : Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
2023-06-16 : Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed.
2023-06-16 : Each player must vote for one of the available options. They can't abstain.
2023-06-16 : No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2023-06-16 : None of the creatures are targeted. Players may vote for a creature with hexproof, protection from blue, or similar.
2023-06-16 : Players may vote for creatures that are already tapped.
2023-06-16 : The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
2023-06-16 : To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.
Comments
Under Construction