TALES OF MIDDLE-EARTH COMMANDER

Travel Through Caradhras

Travel Through Caradhras

Franchissement du Caradhras


Rituel


Dilemme du conseil — En commençant par vous, chaque joueur vote pour le Col de Rubicorne ou les Mines de la Moria. Pour chaque vote pour le Col de Rubicorne, cherchez dans votre bibliothèque une carte de terrain de base et mettez-la sur le champ de bataille engagée. Si vous cherchez dans votre bibliothèque de cette manière, mélangez. Pour chaque vote pour les Mines de la Moria, renvoyez une carte dans votre main depuis votre cimetière. Exilez le Franchissement du Caradhras.


Illustrated by Constantin Marin

· Tales of Middle-earth Commander (LTC)


Travel Through Caradhras


#44 · Rare · French · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2023-06-16 : Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.

2023-06-16 : Each player must vote for one of the available options. They can't abstain.

2023-06-16 : In the case of non-secret voting, votes are cast in turn order, and each player will know the votes of players who voted beforehand.

2023-06-16 : No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

2023-06-16 : The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

Comments

Under Construction