Moquerie du haut des remparts
Rituel
Incitez toutes les créatures que vos adversaires contrôlent. Jusqu'à votre prochain tour, ces créatures ne peuvent pas bloquer. (Jusqu'à votre prochain tour, ces créatures attaquent à chaque combat si possible et attaquent un joueur autre que vous si possible.)
« Ne dit-on pas qu'aucun ennemi n'a jamais pris Fort le Cor quand des hommes le défendaient ? » —Aragorn
Illustrated by Lorenzo Mastroianni
· Tales of Middle-earth Commander (LTC)
Taunt from the Rampart
#71 · Rare · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2023-06-16 : Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
2023-06-16 : Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
2023-06-16 : If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, you choose which opponent it attacks.
2023-06-16 : If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack an opposing planeswalker (controlled by any opponent) or the player that goaded it.
2023-06-16 : If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
Comments
Under Construction