Trennung der Gefährten
Hexerei
Eine Kreatur deiner Wahl, die ein Gegner kontrolliert, fügt einer anderen Kreatur deiner Wahl, die jener Spieler kontrolliert, Schadenspunkte in Höhe ihrer Stärke zu. Der Ring führt dich in Versuchung.
„Er hätte mir gehören können. Er gebührt mir. Gib ihn mir!"
Illustrated by Randy Gallegos
· The Lord of the Rings: Tales of Middle-earth (LTR)
Breaking of the Fellowship
#117 · Common · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2023-06-16 : As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
2023-06-16 : Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
2023-06-16 : Each time the Ring tempts you, you must choose a creature if you control one.
2023-06-16 : If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
2023-06-16 : Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
2023-06-16 : The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
2023-06-16 : The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
Comments
Under Construction