THE LORD OF THE RINGS: TALES OF MIDDLE-EARTH

Fires of Mount Doom

Fires of Mount Doom

Feux de la Montagne du Destin


Enchantement légendaire


Quand les Feux de la Montagne du Destin arrivent sur le champ de bataille, ils infligent 2 blessures à une créature ciblée qu'un adversaire contrôle. Détruisez tous les équipements attachés à cette créature. : Exilez la carte du dessus de votre bibliothèque. Vous pouvez jouer cette carte ce tour-ci. Quand vous jouez une carte de cette manière, les Feux de la Montagne du Destin infligent 2 blessures à chaque joueur.


Illustrated by Shahab Alizadeh

· The Lord of the Rings: Tales of Middle-earth (LTR)


Fires of Mount Doom


#294 · Rare · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2023-06-16 : Fires of Mount Doom's first ability can target a creature that has no Equipment attached to it.

2023-06-16 : If the target of Fires of Mount Doom's first ability is illegal by the time the ability tries to resolve, it's removed from the stack. You won't destroy any Equipment.

2023-06-16 : If you activate Fires of Mount Doom's last ability but don't play the exiled card this turn using that casting permission, Fires of Mount Doom won't deal damage to each player.

2023-06-16 : You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Comments

Under Construction