THE LORD OF THE RINGS: TALES OF MIDDLE-EARTH

Sauron, the Dark Lord

Sauron, the Dark Lord

Sauron, l'Oscuro Signore


Creatura Leggendaria — Orrore Avatar


Egida—Sacrifica un artefatto leggendario o una creatura leggendaria. Ogniqualvolta un avversario lancia una magia, recluti Orchi 1. Ogniqualvolta un Esercito che controlli infligge danno da combattimento a un giocatore, l'Anello ti tenta. Ogniqualvolta l'Anello ti tenta, puoi scartare la tua mano. Se lo fai, peschi quattro carte.


7 / 6


Illustrated by Dominik Mayer & Anato Finnstark

· The Lord of the Rings: Tales of Middle-earth (LTR)


Sauron, the Dark Lord


#329 · Mythic · Italian · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2023-06-16 : Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

2023-06-16 : Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

2023-06-16 : As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

2023-06-16 : Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

2023-06-16 : Each time the Ring tempts you, you must choose a creature if you control one.

2023-06-16 : If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

2023-06-16 : If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

2023-06-16 : In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.

2023-06-16 : Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

2023-06-16 : Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.

2023-06-16 : Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

2023-06-16 : The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

2023-06-16 : The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

2023-06-16 : To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

Comments

Under Construction