THE LORD OF THE RINGS: TALES OF MIDDLE-EARTH

Witch-king of Angmar

Witch-king of Angmar

アングマールの魔王


伝説のクリーチャー — レイス・貴族


飛行 1体以上のクリーチャーがあなたに戦闘ダメージを与えるたび、各対戦相手はそれぞれ、このターンにあなたに戦闘ダメージを与えたクリーチャー1体を生け贄に捧げる。指輪があなたを誘惑する。 カード1枚を捨てる:ターン終了時まで、アングマールの魔王は破壊不能を得る。 これをタップする。


5 / 3


Illustrated by Tyler Jacobson

· The Lord of the Rings: Tales of Middle-earth (LTR)


Witch-king of Angmar


#423 · Mythic · Japanese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2023-06-16 : As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

2023-06-16 : Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

2023-06-16 : Each time the Ring tempts you, you must choose a creature if you control one.

2023-06-16 : If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

2023-06-16 : Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

2023-06-16 : The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

2023-06-16 : The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

Comments

Under Construction