MAGIC 2010

Manabarbs

Manabarbs

Barbelures de mana


Enchantement


À chaque fois qu'un joueur engage un terrain pour du mana, les Barbelures de mana infligent 1 blessure à ce joueur.


« Je ne sais pas pourquoi on dit qu'une lame à double tranchant, ce n'est pas bon. C'est juste une épée. À deux tranchants. » —Kamahl, sangrahbaire


Illustrated by Jeff Miracola

· Magic 2010 (M10)


Manabarbs


#149 · Rare · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2004-10-04 : This card has a triggered ability that causes a separate effect for 1 point of damage each time a land is tapped for mana.

2009-10-01 : If any lands are tapped for mana while a player is casting a spell or activating an ability, Manabarbs’s ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, it’s put on the stack, then Manabarbs’s triggered abilities are put on the stack on top of it. The Manabarbs abilities will resolve first.

2009-10-01 : On the other hand, a player can tap lands for mana, let the Manabarbs triggered abilities be put on the stack, and then respond to those abilities by casting an instant or activating an ability using that mana. In that case, the spell or ability will resolve first.

2009-10-01 : The ability will trigger each time a land is tapped for mana. Each ability is separate.

2009-10-01 : This ability is not a mana ability. It goes on the stack and can be responded to.

Comments

Under Construction