MAGIC 2011

Fling

Fling

Arremessar


Mágica Instantânea


Como custo adicional para conjurar Arremessar, sacrifique uma criatura. Arremessar causa uma quantidade de dano igual ao poder da criatura sacrificada à criatura ou ao jogador alvo.


Às vezes o canhoneiro precisa se tornar a bala do canhão.


Illustrated by Paolo Parente

· Magic 2011 (M11)


Fling


#139 · Common · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-10-04 : Players can only respond once this spell has been cast and all its costs have been paid. No one can try to interfere with the creature you sacrificed to prevent you from casting this spell.

2019-10-04 : The sacrificed creature's last known existence on the battlefield is checked to determine its power.

2019-10-04 : You must sacrifice exactly one creature to cast this spell; you can't cast it without sacrificing a creature, and you can't sacrifice additional creatures.

Comments

Under Construction