秘紋のアルマサウルス
クリーチャー — 恐竜
対戦相手がクリーチャーか土地の、マナ能力でない能力を起動するたび、あなたはカードを1枚引いてもよい。
太陽帝国で最も神聖な場所は、祈り以上のもので守られている。
2 / 5
Illustrated by Randy Vargas
· Core Set 2019 (M19)
Runic Armasaur
#200 · Rare · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2018-07-13 : Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
2018-07-13 : Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
2018-07-13 : Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
2018-07-13 : Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.
Comments
Under Construction