Atemsis, All-Seeing
Legendary Creature — Sphinx
Flying , : Draw two cards, then discard a card. Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
4 / 5
Illustrated by Ryan Pancoast
· Core Set 2020 (M20)
Atemsis, All-Seeing
#46 · Rare · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-07-12 : Every Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis’s ability.
2019-07-12 : If a card in your hand has {X} in its mana cost, the value of X is considered to be 0.
2019-07-12 : If an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis’s last ability resolves. The ability works as normal.
2019-07-12 : The mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.
Comments
Under Construction