Agent de traîtrise
Créature : humain et gredin
Quand l'Agent de traîtrise arrive sur le champ de bataille, acquérez le contrôle d'un permanent ciblé. Au début de votre étape de fin, si vous contrôlez au moins trois permanents que vous ne possédez pas, piochez trois cartes.
« Plus vous avez de secrets, plus vous devenez mon pion facilement. »
2 / 3
Illustrated by Igor Kieryluk
· Core Set 2020 (M20)
Agent of Treachery
#43 · Rare · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-07-12 : A token’s owner is the player who created it.
2019-07-12 : Agent of Treachery’s effect lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
2019-07-12 : Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn’t change what it’s currently attached to.
2019-07-12 : If you don’t control three permanents you don’t own as your end step begins, Agent of Treachery’s last ability doesn’t trigger. If you no longer control three permanents you don’t own as it resolves, you won’t draw three cards. Those don’t have to be the same three permanents each time.
2019-07-12 : If you gain control of a permanent “until end of turn,” that effect will wear off during the cleanup step, after the end step. You’ll control that permanent while considering Agent of Treachery’s last ability.
Comments
Under Construction