Darksteel Garrison
Artifact — Fortification
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Illustrated by David Martin
· Mystery Booster (MB1)
Darksteel Garrison
#1571 · Rare · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2007-05-01 : Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
2007-05-01 : If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
2007-05-01 : The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
2007-05-01 : The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
Comments
Under Construction