Whiplash Trap
Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Return two target creatures to their owners' hands.
Illustrated by Zoltan Boros & Gabor Szikszai
· Mystery Booster (MB1)
Whiplash Trap
#546 · Common · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2009-10-01 : Casting a Trap by paying its alternative cost doesn’t change its mana cost or mana value. The only difference is the cost you actually pay.
2009-10-01 : Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
2009-10-01 : You can target any two creatures, not just ones that entered the battlefield this turn.
2009-10-01 : You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
2009-10-01 : You must target two creatures as you cast Whiplash Trap. If you can’t (because just one creature is on the battlefield, perhaps), you can’t cast the spell.
Comments
Under Construction