MYSTERY BOOSTER

Gravitic Punch

Gravitic Punch

Gravitic Punch


Sorcery


Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)


Illustrated by Randy Vargas

· Mystery Booster (MB1)


Gravitic Punch


#967 · Common · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2018-10-05 : A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.

2018-10-05 : If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.

2018-10-05 : If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.

2018-10-05 : If the target creature or the target player is an illegal target as Gravitic Punch tries to resolve, the creature won’t deal damage.

2018-10-05 : You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

Comments

Under Construction