劫掠空殼
神器~武具
活化武器 (當此武具進戰場時,將一個0/0黑色病菌衍生生物放進戰場,然後將它裝備上去。) 佩帶此武具的生物得+1/+1。 佩帶 (:裝備在目標由你操控的生物上; 佩帶的時機視同巫術。)
Illustrated by Igor Kieryluk
· Mirrodin Besieged (MBS)
Flayer Husk
#107 · Common · Traditional Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-08-07 : If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
2020-08-07 : If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07 : Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07 : The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
Comments
Under Construction